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GlobalSim Software Engineer in SANDY, Utah

About GlobalSim GlobalSim provides simulation-based training systems for heavy lift equipment operations for port, construction, military, and other industries. We offer a wide range of training simulatorsandmdash;from versatile desktop systems and virtual reality trainers to full motion platformsandmdash;including some of the largest crane simulators ever built. Learn more at http://www.globalsim.com. As we continue to grow and expand, we are searching for qualified candidates to further strengthen and develop our global team. Come join our team of extraordinary professionals committed to work excellence and quality products. We offer an exciting career in a creative, international environment. Job Description The Software Engineer will program in C# and C++ to develop and maintain training simulators. The Software Engineer will work with high-end tools to generate immersive and interactive software. Regular work hours are expected in a team atmosphere with occasional overtime to meet schedule commitments. Responsibilities: andmiddot; Use high-end development and game engine tools to create and maintain software to simulate real-life training situations for a variety of simulated equipment andmiddot; Participate in all phases of the software development life cycle from specifications and design through delivery and maintenance Minimum Qualifications: *2 or more years of software engineering experience *BS in computer science, electrical engineering, computer engineering or other relevant field (applicants with a significant amount of software engineering experience but without a relevant degree will still be considered) *Experience in Windows application development *C# and C++ skills Desired Qualifications (A range of experience in the following areas is preferred): andmiddot; Microsoft Visual Studio andmiddot; Unity3D engine andmiddot; Simulation andmiddot; Virtual reality andmiddot; Real-time software and speed optimizations andmiddot; WPF and data binding in Visual Studio andmiddot; TFS or other version control and project management systems andmiddot; Physics engines andmiddot; Database programming andmiddot; User Interface development andmiddot; Complex networked multi-computer projects andmiddot; Automated build systems

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